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case study · multi-location

One program, three cities.

Original ChopShop was already running in Dallas and Phoenix when Roeme grew to meet them. The problem was never finding creators. It was running the same program in more than one place without it splintering into three.

Brand Original ChopShopMarkets multipleFocus performance

Multi-location brands hit the same wall. Every location does its own version. One manager has a creator they love, another is starting from zero, a third tried it once and quit. No shared brief, no shared standard, no way to compare what works in one city against another. You're technically doing creator marketing in three cities and learning almost nothing across them.

Julia Nguyen, who leads marketing for Original ChopShop, wasn't short on creators. The brand had relationships and momentum already. What was missing was one way to run them.

What changed

  • One brief, every city. The brief lived in one place and traveled. Creators in different markets worked from the same expectations, so the content felt like one brand, not three accounts.
  • Finally comparable. Same system everywhere meant performance could be read side by side. A play that worked in one city moved to the next without a rebuild.
  • Local stayed local.Standardizing didn't flatten it. The creators were still neighborhood voices in their own cities. What got shared was the structure, not the personality.

The win wasn't more content. It was one program instead of three, finally legible across markets.

This is the part a spreadsheet can't hold for a multi-location brand. Coordinating briefs, creators, content, and results across cities by hand is where programs quietly fall apart, usually right as they start to work. Pulling it into one system is what let Original ChopShop treat creator marketing as a repeatable program instead of a pile of local experiments.

Running creators in more than one city?

See how Roeme keeps a multi-location program legible without flattening each market.